The Rom Baro wants the crystal the Liche at the bottom of the dungeon is hoarding. He wont give you his lens except in exchange for that one thing, if at all. Now Covetous was a mine at one time so natural treasure is sure to be found but even with the disturbance of ether caused by the black rock in it, the paranormal still runs amuck.

Anyone could handle ghouls by now, its the skeletons that bite here. With the sheer quantity of bone lying about several regenerations simply won't be able to be stopped. Beware sounds of settling timbers especially near carts, carts will fall or start moving down a track the avatar is on.

Covetous is a black rock mine, the profusion of the mineral and the effects it has on the ether make it so the avatar can’t cast within the mine. It’s a good idea to cast a first circle light spell before entering. It should last the whole way though and its needed (even with the helm of radiance soon to be found).

Covetous
{
  first level
  {
    first cavern
    {
      (5)
skeleton
      [ledge in south wall] green pool
      [niche in west wall] (2) qust:black rock
      [cart on raised track] drnk:bottle of whiskey
      (3) qust:black rock
    }
    spiral ramp
    {
      [floor at base] book:154 pools of covetous
      (3)
skeleton
      crate
      {
        (37) coin
        potn:black
      }
    }
    lift works chamber
    {
      book:153 lift repair
      wheel (controls water for lift drive)
    }
    lift chamber one
    {
     
Lothar (the sword wraith; Knows of Gringolet and its approximate location, and Khelereth the liche, and Ailuj [Julia], drops key:gold key which opens the chest with the lift lock button)
      [chest] blue button (opens lower floor blockade)
      (4) buttons (operation is simple enough, the buttons send the lift to one of the four floors, the top is to the first and the bottom, the fourth)
    }
    passage first to second chambers
    {
     
skeleton
      skeleton (appears on return from second chamber)
    }
    second cavern
    {
      (2)
skeleton
      (2) skeleton (appear on return from chamber three)
      [pit northern end of chamber] weap:2H:warhammer (when picked up causes quake)
      [west of pit] quake trap (one time, on a walk-by the pile of bones generates a
skeleton and a quake ensues)
      niche in north wall
      {
       
skeleton
        purple pool (user)
        {
          01 the cog to repair the lift
          02 the axle where the cog goes
        }
        qust:black rock
      }
      [niche in east wall] (4)
dwarf skeleton
    }
    third cavern
    {
      (2) skeleton
      niche in north wall
      {
        qust:lift cog
        (4) potn:yellow
      }
      niche in west wall
      {
        gem:topaz
        green pool
      }
      [cave in south wall] (2) gem:topaz
    }
  }
  second level
  {
    first chamber
    {
     
skeleton [generates]
     
skeleton [appears on return to room]
      qust:black rock
      blue pool (leaver)
      {
        01 crates near the column
        02 Skully’s skull
      }
      [crate] book:154 pools of Covetous
      [crate] (2) qust:black rock
    }
    dark chamber [north of first, mist about floor]
    {
      (¥)
skeleton (this is a generator room, it goes dark at the first the avatar enters, when the last skeleton is killed, the room goes dark again and more skeletons are generated, this is trouble also because you soon run out of room to withhold body parts in your inventory)
gem:sapphire
    }
    well chamber (west of dark chamber, two well grates in floor, grunts coming from them, loudest in the south)
    {
     
ghoul
      [crate] (5) potn:yellow
      gem:emerald
      qust:black rock
      green pool
      [behind stones against north wall] powder keg (can be used here to blow away south grate)
      [cave in south wall] qust:black rock
      (2)
ghoul [when exiting south wall cave]
    }
    (push cart in east passage to break barrier)
    second chamber
    {
      (2)
skeleton
      skeleton [appears on return]
      (3) qust:black rock
    }
    column chamber
    {
      [niche in south wall] qust:Skully’s skull
      (2)
ghoul
      qust:black rock
      green pool
      [broken crate behind east rock fall] key:iron key (chest with lock button)
    }
    lift room
    {
     
skeleton [generated on return]
      [chest] green button [opens lift lock for level three]
    }
  }
  third level
  {
    cavern room (quake trap one time, if avatar walks across the bridge a quake occurs and he falls into the pit)
    {
     
ghoul
      qust:black rock
      gem:diamond
      (2) gem:amethyst
      green pool
     
skeleton
      (cart trap in east passage when traveling west)
    }
    second chamber
    {
     
skeleton
      qust:black rock (when picked up lava rises to edge of pit)
      [cave in north wall] gem:sapphire
    }
    third chamber
    {
      (2) gem:sapphire
     
ghoul
      niche past rock fall against east wall
      {
        green pool
        armr:magc:Helm of Radiance
      }
      qust:black rock
    }
    fourth room
    {
     
ghoul
      purple pool
      {
        01 Skully’s grave
        02 column
      }
    }
    [fifth room] (3) powder kegs (use here to blow hole to grave room)
    grave room
    {
     
specter
      [niche in north wall] Skully’s grave (on his return Skully provides key:gold key to third level lift lock chest)
     
fighter ghost
    }
    [lift room in chest] red button [opens lift lock for level four]
    [well room]
giant skeleton
  }
  fourth level
  {
    [passage to south of lift chamber] (2)
specters
    treasure cave
    {
      (¥)
bat
      weap:pole:bladed staff
      gem:topaz
      gem:amethyst
      (3) gem:sapphire
      (2) gem:emerald
      (2) gem:ruby
      (2) gem:diamond
      [in pool] (186) coin
    }
    underwater cavern
    {
      green pool
      gem:sapphire
      gem:topaz
    }
    long route
    {
      [first niche] (3) gem:emerald
      [second niche past fist door] (4) gem:sapphire
      third niche
      {
        (2) potn:yellow
        (5) gem:emerald
      }
    }
    column cavern
    {
      [entry passage east]
skeleton
      (2) ghost fighter
      ghost pirate
      [niche in west wall] gem:topaz
     
Ailuj (the Wyrmguard)
      qust:Glyph of Sacrifice
      treasure caves
      {
        (6) gem:ruby
        (4) gem:amethyst
        (4) qust:black rock (this quantity regenerates)
        (3) gem:sapphire
        (moving north down last hall summons a
ghost pirate)
        (7) gem:diamond
      }
    }
    liche passage room
    {
     
skeleton
      pirate ghost
      fighter ghost
      [crate] (3) potn:flask
      gem:diamond
      gem:amethyst
      [in pit] qust:black rock
      (3) powder keg [use here to open passage to liche anteroom]
    }
    liche anteroom
    {
      (2)
ghoul
      [west wall passage] (2) skeleton
      ghost pirate
      ghost fighter
    }
    entryway to Khelereth’s sanctum
    {
      (2)
skeleton
      sign:401 Gringoletsac
    }
    bottom well room
    {
     
ghost fighter
      key:gold key (???)
      green pool
      powder keg (use here to blow last grate to exit to the waters offshore of Minoc at [21°47'n,53°13'e])
    }
    [back hall of Khelereth’s sanctum] block switch (opens illusory wall)
    [Khelereth’s sanctum]
Khelereth (the liche; summons ghouls, on his death a crystal appears in the circle centered in the room, touching the crystal reveals the back hall passage if you did not come that way already, and the qust:blackrock crystal ball appears in the large chest down the back hall
  }
}